Saturday, 23 October 2010

A Platinum Dragon by any other name...(Part 2)

This post contains the last of the previous session AND the rest of the next one.


After healing up at the Inn, our intrepid (and mostly hapless) adventurers set off for the keep for where they now knew Ninaran (the elf ranger who betrayed them) to be hiding. The first room they encountered contained some goblins and a pit trap with Tyler dutifully decided to step into. This led to a half-hour argument about line-of-sight and whether Tyler could Gay Step (Eladrin racial power Fey Step, if you haven't been listening) out of the hole. I ended my case with 'I'm the DM and I'm afraid that he'd end up ten feet in the air,'

Now, Orvik. Orvik is our party Cleric and the funny thing about Orvik (or Mat if you want to get into the real world) is that if you ask him to roll an attack roll he'll whack himself in the face. However, if you ask him to roll a skill check he'll (usually) always make it. Anyway they didn't take the bait to go and investigate the screaming down one hallway and instead set off for a maze of passageways.

In the passageways there were several runes which I promptly informed Tyler's 22 Arcana (The roll to determine a magical effect) were Terror Runes. Matt then asked whether something bad would happen if he stepped on one. "They're called Terror Runes," I pointed out, "Something bad is going to happen if you step on one,"

Skirting around the runes they came to a dead end and Orvik perceptivley spotted that the corridor was an illusion and that it led to an armoury. After dispatching the zombies that were inside they found a rusty set of armour with an inscription. The inscription was a riddle (which unfortunatley I can't tell you because of copyright) but Mat got the right answer which was: 'a legacy'. The armour gleamed with light and became a black suit of scale armour, the edges were gilded with gold. Giving this to Orvik we set off.

The next room was filled with zombies, the next after that was a room that was long and narrow and filled with sarcophigi. At the end of the room it widened out to include two altars amd a carving of Bahamut the dragon god of justice also known as the Platinum Dragon. As they entered the room the sarcophigi glowed with holy light and began to disgorge skeletons into the room. After about ten rounds of being torn at by skeletons Mat figured out that the Draconic script (which all of a sudden Grock could miraculously could read Draconic) told him that if he prayed at the altar the skeletons would stop attacking. After Grock knelt at the altar and prayed to Bahamut the room flooded with light and the skeletons were blasted with intp pb;ivion. The room emptied and they were left staring at an entrance to a crypt with the words 'SIR KEEGAN' etched into the door.

They spent half an hour levelling up. HALF AN HOUR.

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